Game Engine Gems 2

Game Engine Gems 2

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or offer practical advice within the subject of game engine development. The 31 chapters cover three broad categories-graphics and rendering, game engine design, and systems programming. Profess


Author
Publisher CRC Press
Release Date
ISBN 1439869774
Pages 532 pages
Game Engine Gems 2
Language: en
Pages: 532
Authors: Eric Lengyel
Categories: Computers
Type: BOOK - Published: 2011-02-14 - Publisher: CRC Press

This book, the second volume in the popular Game Engine Gems series, contains short articles that focus on a particular technique, describe a clever trick, or o
Game Engine Gems, Volume One
Language: en
Pages: 381
Authors: Eric Lengyel
Categories: Computers
Type: BOOK - Published: 2010-03-05 - Publisher: Jones & Bartlett Learning

Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each "gem" presents a pr
Game Programming Gems 6
Language: en
Pages: 695
Authors: Michael Dickheiser
Categories: Computers
Type: BOOK - Published: 2006 - Publisher:

Game Programming Gems 6 is the latest ALL new volume in this critically acclaimed series. Filled with insights from game industry pros, this volume provides fas
Computer Games
Language: en
Pages: 157
Authors: Blair Carter
Categories: Computers
Type: BOOK - Published: 2002 - Publisher: Nova Publishers

Lists the most significant writings on computer games, including works that cover recent advances in gaming and the substantial academic research that goes into
Game AI Pro 3
Language: en
Pages: 514
Authors: Steve Rabin
Categories: Computers
Type: BOOK - Published: 2017-07-12 - Publisher: CRC Press

Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games
Beginning Math and Physics for Game Programmers
Language: en
Pages: 508
Authors: Wendy Stahler
Categories: Computers
Type: BOOK - Published: 2004 - Publisher: New Riders

A guide to game programming discusses concepts of both mathematics and physics that are related to successful game development.
Real-Time Rendering
Language: en
Pages: 1046
Authors: Tomas Akenine-Möller
Categories: Computers
Type: BOOK - Published: 2019-01-18 - Publisher: CRC Press

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the adve
Game AI Pro 2
Language: en
Pages: 577
Authors: Steven Rabin
Categories: Computers
Type: BOOK - Published: 2015-04-17 - Publisher: CRC Press

Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from
Killer Game Programming in Java
Language: en
Pages: 996
Authors: Andrew Davison
Categories: Computers
Type: BOOK - Published: 2005-05-20 - Publisher: "O'Reilly Media, Inc."

Provides instructions for creating computer games using the Java platform, including information on 2D and 3D-programming, creating sound and audio effects, and
Believable Bots
Language: en
Pages: 318
Authors: Philip Hingston
Categories: Computers
Type: BOOK - Published: 2012-10-19 - Publisher: Springer Science & Business Media

We share our modern world with bots – chatbots to converse with, roombots to clean our houses, spambots to fill our e-mail inboxes, and medibots to assist our