Postmortems from Game Developer

Postmortems from Game Developer

Explains how to manage projects in game production by examining the development process of actual games, covering startups, sequels, innovation, building on a license, and online gaming.


Author
Publisher Taylor & Francis
Release Date
ISBN 1578202140
Pages 354 pages
Postmortems from Game Developer
Language: en
Pages: 354
Authors: Austin Grossman
Categories: Computers
Type: BOOK - Published: 2003 - Publisher: Taylor & Francis

Explains how to manage projects in game production by examining the development process of actual games, covering startups, sequels, innovation, building on a l
Postmortems from Game Developer
Language: en
Pages: 328
Authors: Austin Grossman
Categories: Performing Arts
Type: BOOK - Published: 2013-04-02 - Publisher: CRC Press

The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have
Agile Game Development with Scrum (Adobe Reader)
Language: en
Pages: 384
Authors: Clinton Keith
Categories: Computers
Type: BOOK - Published: 2010-05-23 - Publisher: Pearson Education

Deliver Better Games Faster, On Budget—And Make Game Development Fun Again! Game development is in crisis—facing bloated budgets, impossible schedules, unma
Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments
Language: en
Pages: 540
Authors: Gibson, David
Categories: Business & Economics
Type: BOOK - Published: 2009-04-30 - Publisher: IGI Global

Contains research and current trends used in digital simulations of teaching, surveying the uses of games and simulations in teacher education.
Game Development and Production
Language: en
Pages: 436
Authors: Erik Bethke
Categories: Computers
Type: BOOK - Published: 2003 - Publisher: Wordware Publishing, Inc.

A handbook for game development with coverage of both team management topics, such as task tracking and creating the technical design document, and outsourcing
Fundamentals of Game Development
Language: en
Pages: 408
Authors: Heather Chandler
Categories: Computers
Type: BOOK - Published: 2011-08-24 - Publisher: Jones & Bartlett Learning

What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting
Software Engineering Perspectives in Computer Game Development
Language: en
Pages: 302
Authors: Kendra M. L. Cooper
Categories: Computers
Type: BOOK - Published: 2021-07-05 - Publisher: CRC Press

Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software developme
Distributed Game Development
Language: en
Pages: 239
Authors: Tim Fields
Categories: Art
Type: BOOK - Published: 2012-11-12 - Publisher: Taylor & Francis

Take control of your global game development team and make successful AAA game titles using the 'Distributed Development' model. Game industry veteran Tim Field
Interactivity, Game Creation, Design, Learning, and Innovation
Language: en
Pages: 790
Authors: Anthony Brooks
Categories: Computers
Type: BOOK - Published: 2020-07-27 - Publisher: Springer Nature

This book constitutes the refereed post-conference proceedings of two conferences: The 8th EAI International Conference on ArtsIT, Interactivity and Game Creati
Developer's Dilemma
Language: en
Pages: 351
Authors: Casey O'Donnell
Categories: Technology & Engineering
Type: BOOK - Published: 2014-11-21 - Publisher: MIT Press

An examination of work—including the organization of work and the market forces that surround it—through the lens of the collaborative practice of game deve